Pet Focuses

Pet focuses MUST be equipped when casting the pet spell, and they work for pet spells in a range of levels. They issue no message when casting, unlike other focuses. Usually a pet will be higher level and have a higher max hit when focussed, but this can be hard to tell. Only magicians, necromancers and beastlords can use a pet focus; other classes with pets (shadowknights, shamans, druids) cannot use them.

If you look up pet focuses on ZAM, you will see that they all have a “pet power” value. These don’t mean anything, except that a higher pet power focus will be “better” than a lower one.

From 61 onwards, having a pet focus becomes more and more important for magicians. Necromancers don’t place so much emphasis on pets until close to max level, when they start to need to camp named for gear much more, and beastlords fall somewhere in between. Some of the 60s beastlord pets don’t focus, which seems to be a bug.

Focuses for Levels 1 to 59

Focuses for low level pets are only available for magicians, from the Najena/Temple of Solusek Ro quests. As low levels pass so fast, these can be ignored. They affect pets from spell level 4 to spell level 49.

Focuses for pets 49-60 are rare drops from the Plane of Hate, Phinigel Autropos in Kedge Keep, and from a Plane of Sky quest. Again, these are mage only. There is an extremely rare drop from the Ashenbone Broodmaster in Hate, the Encyclopedia Necrotheurgia, for necromancer pets, spell levels 48-60.

Magician Epic 1.0

The magician epic is a spell (Summon Orb, level 46) that summons a primary weapon (Orb of Mastery), that casts a spell (Manifest Elements) with an effective level of 59, that summons a pet. This “effective level” determines what focuses will affect the epic pet; the Enchanted Harpy Blade can be equipped at 53, and Drowned Man’s Hair at 55, and they both work for spell levels 59 to 75, and hence work on the epic pet while it is still worth using.

Higher Pet Focuses

From 59 and above, all pet focus items are available to all three pet classes, and from 75 and above these are all ear items, with some minor exceptions (augments and the rather strange Skull of the Spire Servant and Shard of the First Minion).

I list all the tradable pet focus items for spell level 59 and up, by the level at which they can first be equipped (required level). Some of these are dependent on having a successful Bazaar economy, but others are available from merchants using currencies that are available with Loyalty crowns.

Required Level Spell Levels Focus Pet Power Item
48 59-70 Summoner’s Boon 15 Intricate Summoner’s Earring
48 59-70 Summoner’s Boon 15 Intricate Conjurer’s Earring
53 59-75 Minion of Darkness 20 Enchanted Harpy Blade
55 59-70 Summoner’s Boon 15 Chaos-Imbued Platinum Band
55 59-75 Minion of Darkness 20 Drowned Man’s Hair
65 59-75 Minion of Eternity 25 The Sweeper
  66-85 Spire Servant 45 Shard of the First Minion
75 66-85 Spire Servant 45 Energized Wire Coil
  71-85 Enhanced Minion I 55 Skull of the Spire Servant
75 76-90 Enhanced Minion V 80 Paragon’s Ear Stud of the Summoner reward from Defending Oceangreen Village
80 76-90 Enhanced Minion IV 70 Orb of Servitude
80 76-90 Enhanced Minion V 80 Chipped Shards of Dread
80 76-90 Enhanced Minion V 80 Shards of the Jungle Sentinel
85 76-100 Enhanced Minion VIII 90 Whisper-Steel Loop
92 76-100 Enhanced Minion XII 110 Twitching Snood
92 76-100 Enhanced Minion XII 110 Black Vertebrae
  81-105 Enhanced Minion XIII 115 Imprint of the Enhanced Minion
100 86-105 Enhanced Minion XVI 130 Chitin Stud
105 101-120 Enhanced Minion XXIV 170 Golden Sage’s Earring

Notes:

I am ignoring the Diamond Prism of Companionship, because it is only relevant on a Progression server at Lost Dungeons of Norrath. The same goes for the Orb of Swarming Darkness from Dragons of Norrath, and again for the various “Summoner’s Earrings”, which can be purchased in the Plane of Knowledge, as there are much better focuses relatively easily available from other vendors, or by camping them yourself.

Personally, I would start with Drowned Man’s Hair, then move on through The Sweeper (easy to camp), the two cauldron summoned oddities, then one of the Shards, Whisper-Steel Loop, Twitching Snood, Chitin Stud.

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