Tag: magician
Magician: stats for augments
by paul on Mar.31, 2014, under Equipment, Hints & Tips
From TNZ:
Order of importance for stats on augs for mages:
spec.evo>spec.con> spldmg>Hint>mana>hp>AC>all others.
There’s a similar equation for other casters and priests.
Magician “One Button”
by paul on May.29, 2013, under Hints & Tips, Spells & Abilities
Credit goes to moogs, on the SOE TNZ forum.
On my level 92 magician, I have two buttons. The first one is labeled "Engage" and consists of: assist main, pet attack, force of elements, malo, gargoyle servant. The second one is labeled "Nuke" and has a few nukes and another gargoyle servant. Someone else can probably pick this apart to make it more efficient, but this is what I have… (continue reading…)
Mage Project – master links
by paul on Dec.23, 2008, under Mage Project
I started this project with a level 51 mage back in February (2007). The mage had been around for a couple of years, probably three or four, and in fact had been sitting in Lower Guk while I took a break. Not long after coming back, and starting to look for things to do, I lucked out on getting Quillmane (luck being relative, I had just bought a Crown of Elemental Mastery in the Bazaar, and camped for most of a day for Quillmane). I quickly completed the epic, and decided to start a project with the mage of getting AAs at as low a level as it was possible to get them. (continue reading…)
Mage Project – the 85 update
by paul on Dec.23, 2008, under Mage Project
I hit 85 a few weeks ago. Apart from some minor testing of the RSS hot zone, it was all done by grinding Katta elementals, which I know that I swore I wouldn’t do, but the lure of new spells was too much for me. Also too much for a reality check, because the better new spells have all been locked behind faction in SoD. (continue reading…)
Mage Project – update
by paul on Jul.28, 2008, under Mage Project
A quick review of (solo) lesson burn exp rates:
Dragonscale Hills animals: 1.8 AA
Ruins of Illsalin (hot zone) witherans: 2.2 (and that’s with Legacy event bonus)
Dragonscale Hills wind nymphs (duo with cleric): 2.2 (continue reading…)
Mage Project – What next?
by paul on Jun.15, 2008, under Mage Project
At a later point I will probably split this entry into several – one for general quests and items to collect, one for spell factions, another for AAs, and one for accessible gear (group and CoA raid level). (continue reading…)
Mage Project – level 80 report
by paul on May.26, 2008, under Mage Project
26 May, 2008: level 80 (for a couple of days), 1179 AAs.
BoT (hot zone): SE tower, 1.5 AA/lesson (very roughly). Regrua camp on Redfeather Isle, The Barren Sea – 2.5 AA/lesson!!! Plus 8% AA for one quest hand-in. 13-16% level in a lesson (possibly a little better, this was exp gained in 1 hr without lesson, on only half the camp). Later: one lesson there at 76 is 16% level. (continue reading…)
Mage Project – the last grind
by paul on Jan.31, 2008, under Mage Project
Why “The Last”? Because I have no intention of taking 76-80 as a grind.
I spent the last few days grinding my way from 71 to 76. I finished off the AAs that I felt I would have some reasonable use (and were available at 71), and moved on. That means full pet and spell damage AAs, plus some utility. All of this, with minor exceptions, was done at one of two camps in Nobles’ Causeway. (continue reading…)
Magician Anguish Drops
by paul on Jan.04, 2008, under Equipment
It is important to split Anguish drops into three: the minis, which have a short lock out (24 hours?), and only drop ALL/ALL augs; the general raid mobs (3 day lock out), and OMM. Many guilds can kill all apart from OMM for a long time.
The “orbs” for epic 2.0 quests (Globe of Discordant Energy) drop as a result of the evants for OMM, AMV, Jelvan/Keldovan, Hanvar/Ture. (continue reading…)
Mage Project: 71 and Experience Changes
by paul on Dec.18, 2007, under Mage Project
A lot has changed since my last post in this series. The release of Secrets of Faydwer added some new recipes for cheaply skilling up spell research, which makes the Omens and earlier spells for 69/70 more accessible to me. Rashere changed the formula for experience gains according to “con” colour, which has had a massive impact. In fact, I have definitely decided to stay at level 71 to gain AAs, whereas before these changes I was seriously considering leveling straight to 75 or 80 with only the addition of the updates to Gift of Magic. These changes totally invalidate my previous measures on experience gain over time: all spots will offer better experience than recorded apart from the courtyard in Bastion of Thunder (as mobs there were all dark blue, this will be unchanged). (continue reading…)