Equipment
Newbie armor
by paul on Dec.22, 2006, under Equipment
Way back when Everquest started, your first armor was either dropped, or made with tradeskills – banded armor, silk, or made from ruined cat (or bear) hides. As you levelled, there were certain items that were known to be good for your class, until eventually you ended up gearing from raids.
When Luclin was released, the new class, beastlord, had a set of quested (non-tradeskill) armor, but they were the only ones. Other Vah Shir had the quested Ghulam set, and some rewards (weapons) from tradeskill quests.
Then, some time later, after Luclin had been out a while, and starting before Planes of Power, most races and classes were given what has become known as newbie armor quests. These faked the involvement of trade skills, and so most of the quests were written up on EQTraders. But EQTraders eventually decided that these weren’t really tradeskills, and so stopped updating them. Plus some races didn’t have any of these quests (Vah Shir), and new classes for a race didn’t always have them – frogloks, after the move to Rathe Mountains, in particular.
So far, the exceptions are all beastlords, which only had their Luclin quests, and all Vah Shir, apart from berserkers.
There were some high level tradeskills for cultural armor, and a few minor variations like the plate armor made for the Coldain quests – all of which required expensive ingredients and high tradeskills, plus were markedly inferior to equivalent level raid drops (despite being a lot harder to get).
Planes of Power introduced some items that can be quested with tradeable drops in Plane of Knowledge (mask, ring), and the 50+ ornate semi-tradeskill quests, which all involve tradeable components. Again, markedly inferior to drops, even single group drops this time. See EQTraders again for all of this.
Another significant change in PoP was the introduction of recommended and required levels on items.
For lower levels, this was all sad, as mudflation was degrading what was possible for them to reach, and gradually removing all incentive to remain low level even for a short while.
After this, both Lost Dungeons of Norrath (LDoN) and Dragons of Norrath ( DoN) introduced a system of buying items with points earned in group dungeons; the DoN system used crystals that are tradeable in the Bazaar.
The next major change was with Dragons of Norrath. New, lower level, cultural/tradeskills armor was released; see EQTraders. Unfortunately, they only give a general quest outline, and don’t give links to the items themselves, unlike their earlier write ups. Search on Allakhazam for “Journeyman’s” items to find the lowest level DoN culturals. Even the new Drakkin items are listed on EQTraders under DoN, but you should be able to find them (if only in the Bazaar) as crystalweave, crystalskin, crystalwing and crystalscale. EQTraders has the Drakkin recipes under Recipes->Cultural->Drakkin. Required level to use the armor is 15, recommended 20. Skill level to make it is 115 to 139 (for tailoring, anyway); the crystalwing sewing kit and needle need 162 and 132 smithing.
The DoN cultural armors take three augment slots, and special reusable augments can be crafted with either smithing or tailoring for them.
At the same time ( DoN) some items were added as quest/task rewards from PoK; these involve items not covered by the standard newbie quest armor. NPCs involved are: V’Lynn Renloe, Castlen Drewe, and Barrenzin. The good (V’lynn) and evil (Barrenzin) NPCs give you items from your newbie quest armor; the neutral guy (Castlen, next to the soulbinder) gives you the additional items mentioned above. These quests come roughly one per level between 10 and 20.
Finally, The Serpent’s Spine introduced some new quested armors, for all levels. You need to search on “Kimem Saydel” to track these down. Levels for these are 20+; the components can be bought in the Bazaar, and the level 20 items drop in Blightfire.
Necro starting gear (twink)
by paul on Jul.04, 2005, under Equipment
There’s a relatively recent thread on Necrotalk that gives gear recommendations for level 45. If the necro is genuinely level 45 (or a little higher), then the TSS quest gear from Scout Madru in Goru’kar Mesa will probably replace the visible slots.
This bit is old – 2003, at a guess; but still relevant for lower levels. Taken from the Newbie section of the necro forums, and somewhat edited by me. Where there are alternate selections, they usually cover quite a wide price range. Items that are the same as in the next ‘level’ up are starred.
Necromancer
- Earring: ac2 hp35 mana 25 (x2) Black Sapphire Electrum Earrings *
- Mask: 8ac 4int 40hp Crystal Spider Eyes *, or Veil of the Executioner (ac6 dex5 wis3 int3 hp35 mana35 dr8 mr8) **, Death Mask of the Elysians (ac12 cha5 wis2 int2 hp35 mana35 dr6 pr6)
- Necklace: ac6 wis5 int5 mana pres II Blackened Alloy Medallion or black sapphire velium 65hp 65mana *
- Cloak: 8ac 4int 15hp Coterie General Cape or Hierophant Cloak (ac10 str4 dex4 sta4 cha4 wis4 int4 agi4 hp75 mana75), Iksar Hide Cloak *
- Ring: 6ac 65hp Velium Fire Wedding *, Shadel Bandit Ring (ac6 hp55 mana55 dr10 cr5 summoning haste II)
- Mantle: 10ac 4int 30hp Elder Wolf Hide *
- Belt: ac4 hp40 mana40 Oakleaf Girdle *
- Helm: 2ac 9int Runed Cowl
- Tunic: Netted Kelp Tunic
- Sleeves: ac6 int4 hp15 enhancement haste I Gatorscale Sleeves
- Bracer: 5ac 7int 7str extended range II Golden Bracer *, Netted Kelp, Bone Studded Bracer
- Gloves: 6ac 6int 6wis 10dex 20hp 25mana cr10 affliction efficiency II Grey Flesh Gloves
- Leggings: 6ac 5str 8sta -9cha 6int Netted Kelp
- Boots: 5ac 1str 14sta 4int -8ch Netted Kelp
- Secondary: dex5 int10 hp10 dr25 Stein of Moggok, Ceremonial Hate Candle (wis5 int5 hp25 mana30 dr8 pr8), Rokyl’s Channeling Crystal (ac10 hp50 mana50 entended enhancement III)
- Range: sta5 hp60 cr-10 Sickly Glowing Orb *
- Primary: 4int mana30 Black Tome with Silver Runes
Adamantite Band, Dire Wolf Hide Cloak
There is also Deedrok’s Guide to Twinking, which, if I could read Magelo’s, I am sure is excellent.
I think it translates to this:
Deedrok’s Budget Guide
- Earring: ac2 hp35 mana 25 (x2) Black Sapphire Electrum Earrings
- Mask: 8ac 4int 40hp Crystal Spider Eyes
- Necklace: 65hp 65mana Black Sapphire Velium Necklace *
- Cloak: ac10 hp75 mana75 dr15 pr15 Iksar Hide Cape *
- Ring: 6ac 65hp Velium Fire Wedding
- Mantle: 10ac 4int 30hp Elder Wolf Hide
- Belt: ac4 hp40 mana40 Oakleaf Girdle
- Helm: ac10 wis7 int7 hp25 reagent conservation III Iksar Hide Cap
- Tunic: ac12 sta14 int14 hp20 mana40 Dream Weaver Robe (no drop)
- Sleeves: ac6 str5 cha2 int5 agi4 hp30 Hammer Emblazoned Sleeves *
- Bracer: ac2 str7 dex7 cha-5 int7 reagent cons III Steel Wristband of Strategy *
- Bracer: 5ac 7int 7str extended range II Golden Bracer (not iksar)
- Gloves: ac12 sta9 wis6 int6 hp20 mana20 Coldain Skin Gloves *
- Leggings: ac7 hp35 mana35 cr5 Grey Flesh Trousers *
- Boots: ac10 agi15 hp50 chanelling +3% Boots of Concentration *
- Secondary: ac15 int6 hp25 mana25 fr5 pr5 mr5 dr5 cr5 Dream Weaver Webshield
- Range: sta5 hp60 cr-10 Sickly Glowing Orb
- Primary: 1HB 1/25 cha-5 wis7 int7 hp50 mana10 fr5 cr5 mr5 Sorcerous Bowl
Deedrok’s Main Guide
- Earring: ac-15 sta8 hp75 mr5 Hammered Golden Hoop
- Earring: ac5 sta5 wis8 int8 hp55 mana55 fr5 cr5 mr5 FT I Earring of the Solstice
- Mask: 86 dex5 wis3 int3 hp35 mana35 dr8 mr8 Veil of the Executioner
- Necklace: 65hp 65mana Black Sapphire Velium Necklace
- Cloak: ac10 hp75 mana75 dr15 pr15 Iksar Hide Cape
- Ring: ac5 str8 dex8 sta8 agi8 hp65 mana40 fr5 cr5 (x2) Valorium Ring of Gallantry *
- Mantle: ac9 sta7 int7 hp55 mana30 dr3 Beguile Undead Terrorclaw’s Hide *
- Belt: ac8 str12 sta10 wis10 int10 hp55 mana55 Girdle of Mithaniel *
- Helm: ac6 str8 dex5 int8 hp35 mana35 dr15 Bubonian Bandage Turban
- Tunic: ac14 sta15 int15 hp40 mana45 dr5 mr10 pr5 Robe of Haunted Dreams
- Sleeves: ac6 str5 cha2 int5 agi4 hp30 Hammer Emblazoned Sleeves
- Bracer: ac2 str7 dex7 cha-5 int7 reagent cons III Steel Wristband of Strategy
- Bracer: ac12 sta15 fr6 dr6 cr6 mr6 pr6 Bracelet of Fortitude
- Gloves: ac12 sta9 wis6 int6 hp20 mana20 Coldain Skin Gloves
- Leggings: ac7 hp35 mana35 cr5 Grey Flesh Trousers
- Boots: ac10 agi15 hp50 chanelling +3% Boots of Concentration
- Secondary: ac35 wis5 int5 hp75 mana75 Orb of the Infinite Void
- Range: str10 mr10 Affliction Efficiency IV Ceramic Gavel of Justice
- Primary: Piercing 16/18 ac5 str12 sta12 int8 hp65 mana80 dr10 pr10 A Blood Bladed Dagger *
Time loot for Clerics
by paul on Nov.08, 2004, under Equipment
- Phase 3, Avatar of the Elements, Supernatural Guardian: Faceguard of Frenzy (spell haste)
- Bertoxxulous: Pulsing Onyx Ring (beneficial extended), Celestial Cloak (hp/mana regen clicky), Eye of Dreams (inc mana pool)
- Cazic Thule: Mask of Simplicity (mana pres), Earring of Unseen Horrors (spell haste)
- Innoruuk: Earring of Celestial Energy (resists clicky), Mantle of Pure Spirit (imp heal), Necklace of Eternal Visions (mana pres)
- Quarm: Timeless Breastplate Mold (inc heal), Shawl of Eternal Forces (hp/mana regen)
- Rallos Zek: Timeless Breastplate Mold (imp heal)
- Vallon Zek: Hammer of Holy Vengence
By slot:
- Back: * Celestial Cloak (regen)
- Chest: Timeless Breastplate Mold (imp heal)
- Ear: * Earring of Unseen Horrors (spell haste), Earring of Celestial Energy (resists)
- Face: Faceguard of Frenzy (spell haste), * Mask of Simplicity (mana pres)
- Finger: * Pulsing Onyx Ring (beneficial extended)
- Neck: Necklace of Eternal Visions (mana pres)
- Primary: * Hammer of Holy Vengance (group heal)
- Range: * Eye of Dreams (inc mana pool)
- Shoulder: * Mantle of Pure Spirit (imp heal), Shawl of Eternal Forces (regen)
Necro 9th skullcap
by paul on Sep.29, 2004, under Equipment, Quests
Starts with Ixpacan at location 50, n1070 in the skorpikis pit in the Overthere. Use the Find window to reach him, this is at the end of one of the east legs of the pit. You will need your 8th skullcap to hand in to him.
After following the conversation, you will be given a 4 slot container, Ixpacan’s Tome. He asks you to collect four items – a brittle bone (once used for reincarnations), a poisoned soul from an angry iksar ghost, something from ‘the burning heat’, and a gem of reflection. The gem the ‘fools in Cabilis probably wouldn’t know how to create’.
In EJ, an angered spirit drops a poisoned soul, in a ruins at 3475, 1290.
The brittle bone is a rare drop in Charasis, seems to be random off any mob or possibly skeletons. It can be obtained in the basement, which makes it reasonably easy to obtain.
If you ask Harbinger Glosk in the Cabilis necro guild about the gem of reflection, he asks for the head of a rogue marauder in a jungle near here. The rogue marauder is in Trakanon’s Teeth at n2040 1545.
For the gem of reflection, you will need mount Death mineral salts, a green goblin skin (both from FM or Nurga/Droga), Spiroc bone dust (Timorous Deep, from spirocs), Essence of Rathe, blue slumber fungus (ground spawn in Lesser Faydark, 1155, 3610), and a vial of pure essence. The vial drops in Firiona Vie from Marinda Flockwings, a drixie. This is for Harbinger Glosk in Cabilis necro guild.
In Skyfire, in the lava lake due north of the Burning Woods zone line is a single “a lava walker”, who drops the final item, a fiery orb.
Combine the four items in Izpacan’s book, and hand it in to him. He will spawn a low 50s mob; kill this, and hand in what you loot from him, to get the 9th skullcap.
I haven’t completed this myself yet, although most details were worked out with the Unsolved Quests board, whose members deserve credit for solving the quest.
Sarnak Courier Cycle in Lake of Ill Omen
by paul on Apr.18, 2004, under Equipment
a goblin brawler
a sabretooth cat
greater scalebone
a Sarnak youth
a goblin skirmisher
greater skeleton
a Sarnak courier
PH names may not be capitalised as here on track, will have to check. Sometimes a common mob can spawn as the PH; use track to check this. I have seen Iksar brigands and marauders, Sarnak flunkies, sabertooth tigress in the cycle – none of the other mobs, including goblins, so far. The mobs listed above, if they appear, will always be part of a courier cycle, however.
Spawn points are in the area between the windmill and the lake. There are several courier cycles in the area; the ones to the west, closer to the Sarnak fort, are reported not to drop the ring. Two cycles exist between the windmill and the goblin ruins at the lake, one mostly north of the ruins, and one all south of it onto the hill next to the windmill. So far I have only taken a ring from the north of the two cycles.
The best strategy seems to be to look for goblin brawlers and skirmishers first, then greater skeletons/scalebones and sabretooth cats. Sarnak youths (and the occasional flunkie) will be attacked and killed by goblins – as will the courier, if you don’t watch out. Finally chase down the iksars in that valley. Mobs will spawn on the hills to the west, and out the stream to the north, but seem to roam in towards the valley. The exact spawn points seem random, but the northern mobs all spawn at or north of the line of pillars, and the southern spawns are all south of this.
The courier drops… Goblin Gazughi ring, instant clicky invis to animals, essential tool for charm classes.
Magician Quests in the Temple of Solusek Ro
by paul on Sep.22, 2003, under Equipment
Magicians actually get some decent quests from here, unlike most other classes. Druids and beastlords get none, enchanters and necromancers yield items that are superceded by newbie quest items; but magician focus items are (almost) essential.
Quest giver for the focus items is Vira.
Broom of Trilon
- Star ruby
- Griffon feather (West Commonlands or North Karana; may also be a standard vendor item? Arcane Academy, WFP?)
- a broom (Najena/Feerrott – magicians, darkbone skeletons, alligators)
- cyclops toes (E Karana, S Karana, Rathe Mountains, Ocean of Tears)
Shovel of Ponz
- a shovel (as above)
- Gargoyle eye (Mistmoore, OOT)
- Hill giant toes (EK, NK, WK, RM, WC, Gornit/OOT)
- ruby
Torch of Alna
- a torch (as above)
- Fire drake scale (Lavastorm)
- Fire giant toes (SolB, Gornit/OOT)
- fire emerald
Stein of Ulissa
- a stein (as above)
- Mermaid scale (sirens, OOT)
- ice giant toes (Everfrost, Permafrost, Gornit/OOT)
- sapphire
Magicians in Najena – 2 in Drelzna room, 2 by signpost, 2-4 in Rathyl anteroom, 2 in Najena’s room, plus 2 in room at end of left passage? Coordinates: (-21,-23), (343,89), (133,-146), (119,-131), (-148,-51), (-11,100), (358,219), (358,173), (-146,-70). Don’t forget the goblin magicians.
Circlet of Mist
ac5 wis3 int3 agi3, light source. For Joyce:
- Globe of Mist (festering hag, Unrest)
- Water ring (aqua goblin tidal lord, Dagnor’s Cauldron)
- Ring of Evoluoy (alligators, Feerrott)
- sapphire
Clay Bracelet
ac4 mr5, eye of zomm. Rune of Clay x 4: 3 gnome necros in RM (Brindlegrob, Sindlegrob and Findlegrob), and goblin headmaster in OOT. Findlegrob: tower near Lake Rathe zone; the other 2 are in a tower near Feerrott zone.
Earthen Boots
ac5 sta5 hp15, invis vs animals.
- Stone marker (glyphed guards, Mistmoore)
- Heart of stone (stone skeleton, RM)
- Soiled boots (tonta knight, UGuk)
- cats eye agate
Robe of the Elements
ac9 int4 fr5 cr5, summoning haste II.
- fire goblin skin (SolA, fire goblins)
- frost goblin skin (Perma, goblins in King room, maybe elite guards)
- twice woven cloak (LFay, faerie guards)
- Scroll: elemental armor
Testbuff Equipment
by paul on Aug.03, 2003, under Equipment
All races for a class get the same equipment, delivered in 3 backpacks on your cursor.
Necromancer
Earring: int5 reagent cons I (x2) Batskull Earrings
Mask: ac3 int3 Sheer Bone Mask
Necklace: wis3 int3 Black Iron Medallion
Cloak: ac5 hp10 mana10 dr-10 pr-10 Festering Cloak
Ring: int2 (x2) Silver Rose Engagement Ring
Mantle: ac2 Raw Silk
Belt: Ac2 int4 hp8 Braided Cinch Cord
Helm: Ac2 wi3 int3 reagent cons II Savants Cap
Tunic: ac 10 int6 agi2 mana10 cr10 mr5 Crystalline Robes
Sleeves: ac6 int4 hp15 enhancement haste I Gatorscale Sleeves
Bracer: ac2 int3 wis3 affliction eff I (x2) Polished Bone Bracers
Gloves: ac6 int3 str3 dex3 mana3 Shadowbound Gloves
Leggings: ac12 dex5 hp15 Silversilk Leggings
Boots: ac3 Raw Silk
Secondary: dex5 int10 hp10 dr25 Stein of Moggok
Range: Piercing 3/30 int3 mana15 Dagger of Marnek
Primary: 1HB 9/33 cha-9 Staff of Writhing (less proc)
Druid
Earring: wis3 (x2) Jasper Golden Earrings
Mask: ac3 mr5 pr5 Split Paw Mask
Necklace: wis3 int3 Black Iron Medallion
Cloak: ac7 wis2 int2 fr10 Kunzar Cloak
Ring: wis2 (x2) Silver Jasper Ring
Mantle: ac4 wis5 enhancement haste I Braided Ivy Cords
Belt: Ac5 wis3 agi3 hp10 Crystalline Belt
Helm: Ac2 wi3 int3 reagent cons II Savants Cap
Tunic: ac12 dex9 agi9 sta9 Brown Chitin Protector
Sleeves: str3 wis3 mana preservation I Platinum Armband
Bracer: ac2 int3 wis3 affliction eff I (x2) Polished Bone Bracers
Gloves: ac4 dex3 wis2 Split Paw Hide Gloves
Leggings: ac7 wis4 hp15 Gatorscale Leggings
Boots: ac3 Patchwork Boots
Secondary: wis10 mana10 mana pres I Testament of Vanear
Range: pr2 Split Paw Eye
Primary: 1HB 7/22 wis3 str3 Velium Etched Stone Mace
Enchanter
Earring: int5 reagent cons I (x2) Batskull Earrings
Mask: ac3 int3 Sheer Bone Mask
Necklace: ac2 cha5pr5 Split Paw Necklace
Cloak: ac7 wis2 int2 fr10 Kunzar Cloak
Ring: int2 (x2) Silver Rose Engagement Ring
Mantle: ac2 Raw Silk
Belt: Ac2 int4 hp8 Braided Cinch Cord
Helm: Ac2 wi3 int3 reagent cons II Savants Cap
Tunic: ac8 cha5 int6 cr10 Blackened Crystalline Robes
Sleeves: ac6 int4 hp15 enhancement haste I Gatorscale Sleeves
Bracer: ac2 int3 wis3 affliction eff I (x2) Polished Bone Bracers
Gloves: ac6 str3 cha3 agi3 mana3 Incandescent Gloves
Leggings: ac5 dex5 cha5 reagent conservation I Drakehide Leggings
Boots: ac3 Raw Silk
Secondary: sta10 cha15 Crude Stein
Range: Piercing 6/38 wis3 int3 Ceremonial Sarnak Dagger
Primary: dex5 int10 hp10 dr25 Stein of Moggok
Magician
Earring: ac3 int7 cr5 Hoop of Magi’Kot
Earring: int3 extended affliction I Gold Ear Stud
Mask: ac3 int3 Sheer Bone Mask
Necklace: wis3 int3 Black Iron Medallion
Cloak: ac2 Cloth
Ring: int2 (x2) Silver Rose Engagement Ring
Mantle: ac2 Raw Silk
Belt: Ac2 int4 hp8 Braided Cinch Cord
Helm: Ac5 int5 fr5 cr5 Elemental Binder
Tunic: ac9 wis5 int5 mana25 Oracle Robe
Sleeves: ac6 int4 hp15 enhancement haste I Gatorscale Sleeves
Bracer: ac2 int3 wis3 affliction eff I (x2) Polished Bone Bracers
Gloves: ac3 Raw Silk
Leggings: ac4 Raw Silk
Boots: ac2 Cloth
Secondary: dex5 int10 hp10 dr25 Stein of Moggok
Range: pr2 Split Paw Eye
Primary: 1HB 6/25 str3 int2 Shovel of Ponz
Ammo: ac3 (no rent)
Cleric
Earring: wis3 (x2) Jasper Golden Earrings
Mask: str7 wis7 Platinum Ruby Veil
Necklace: wis3 int3 Black Iron Medallion
Cloak: ac7 wis2 int2 fr10 Kunzar Cloak
Ring: wis6 (x2) Platinum Jasper Ring
Mantle: ac9 wis7 Adamantite Epaulets
Belt: Ac5 wis3 agi3 hp10 Crystalline Belt
Helm: Ac3 dex3 wis6 agi2 hp7 Othmir Fur Cap
Tunic: ac13 wis4 agi4 Bloodstained Tunic
Sleeves: ac21 Donal’s Vambraces of Mourning (no effect)
Bracer: ac9 wis5 (x2) Bracers of the Reverent
Gloves: ac4 dex3 wis2 Split Paw Hide Gloves
Leggings: ac13 int5 pr5 (sol ro)
Boots: ac11 dr6 (sol ro)
Secondary: ac10 wis9 Charred Guardian Shield
Range: pr2 Split Paw Eye
Primary: 1HB 7/22 wis3 str3 Velium Etched Stone Mace
Beastlord
Earring: ac3 str3 hp15 (x2) Orc Fang Earring
Mask: ac5 cha5 wis5 Acrylia Studded Mask
Necklace: ac5 str3 sta3 agi3 Orc Fang Necklace
Cloak: ac10 str4 sta4 cr6 Spider Fur Cloak
Ring: ac1 agi2 (x2) Recondite Insignia Ring
Mantle: ac7 agi6 fr5 Drolvarg Mantle
Belt: Ac10 dex5 agi4 hp40 Spider Fur Belt?
Helm: Ac6 str9 agi5 Helm of Rile
Tunic: ac14 hp10 mr10 Sarnak Emblazoned Tabard
Sleeves: ac5 str3 pr5 Gnome Skin Sleeves
Bracer: ac4 hp7 Ghulam Bracer
Gloves: ac10 str3 dex3 hp10 Iksar Scaled Gloves
Leggings: ac8 wis3 Soiled Breechclout
Boots: ac5 hp10 Ghulam Boots
Primary: H2H 9/27 ac3 str3 wis3 hp25 mana25 mr3 Polished Steel Ulak
Secondary: H2H 9/27 ac3 str3 wis3 hp25 mana25 mr3 Polished Steel Ulak
Range: ac8 dex4 sta3 hp25 Goranga Idol
Shaman
Earring: wis3 (x2) Jasper Golden Earrings
Mask: ac6 cha6 wis5 cr3 Arctic Wyvern Mask
Necklace: wis3 int3 Black Iron Medallion
Cloak: ac7 wis2 int2 fr10 Kunzar Cloak
Ring: wis2 (x2) Silver Jasper Ring
Mantle: ac5 wis3 int3 Lizardscale Mantle
Belt: Ac5 wis3 agi3 hp10 Crystalline Belt
Helm: Ac5 wis3 Iksar Skull Helm
Tunic: ac13 wis4 agi4 Bloodstained Tunic
Sleeves: ac10 agi5 Totemic Vambraces
Bracer: ac4 wis5 affliction efficiency II Chipped Bone Bracer
Bracer: ac2 int3 wis3 affliction eff I Polished Bone Bracer
Gloves: ac4 dex3 wis2 Split Paw Hide Gloves
Leggings: ac7 wis4 hp15 Gatorscale Leggings
Boots: ac10 str5 Totemic Boots
Primary: Piercing 10/28 sta3 wis6 cr10 Spine Chill Spear (no effect)
Secondary: ac10 wis9 Charred Guardian Shield
Range: pr2 Split Paw Eye
Bard
Earring: ac3 str3 hp15 (x2) Orc Fang Earring
Mask: ac4 cha13 mr7 Mask of Deception/Guide of the Deceiver? (no effect)
Necklace: ac5 str3 sta3 agi3 Orc Fang Necklace
Cloak: ac8 dex5 Lizardscale Cloak
Ring: ac5 str3 (x2) Jagged Band
Mantle: ac6 str3 mr10 Bloodstained Mantle
Belt: Ac3 str2 sta2 Purity Belt
Helm: Ac13 cha3 int5 Lambent
Tunic: ac20 sta5 cha1 hp25 Lambent
Sleeves: ac11 cha1 dr2 cr2 mr2 pr2 Lambent
Bracer: ac9 str4 cha1 (x2) Lambent
Gloves: ac12 dex5 cha1 Lambent
Leggings: ac13 agi5 cha1 Lambent
Boots: ac21 Singing Steel (no effect)
Primary: 1HS 11/23 cha10 int5 Symphonic Sabre
Secondary: drum
Range: ac8 dex4 sta3 hp25 Goranga Idol
Rogue
Earring: ac3 str3 hp15 (x2) Orc Fang Earring
Mask: ac4 cha13 mr7 Mask of Deception/Guide of the Deceiver? (no effect)
Necklace: dex7 agi7
Cloak: ac8 dex5 Lizardscale Cloak
Ring: ac5 str3 (x2) Jagged Band
Mantle: ac6 str3 mr10 Bloodstained Mantle
Belt: Ac10 dex5 agi5 hp40
Helm: Ac5 str4 dex9
Tunic: ac18 str10 mana20 pr5
Sleeves: ac11 agi3 hp10 cr5 mr3
Bracer: ac1 dex3 agi9 burning affliction II (x2) Serpentine Bracer
Gloves: ac10 str3 dex3 hp10
Leggings: ac12 sta5 dr5 Ravenscale?
Boots: ac10 dex2 cha5 dr2 pr2 Ravenscale?
Primary: Piercing 10/22 str3 pr10 Crystalline Spider Fang?
Secondary: 1HS 12/25 str5 sta5 Centi Shortsword
Range: ac8 dex4 sta3 hp25 Goranga Idol
Ammo: 4/26 Range60 Shuriken
Warrior
Earring: ac3 str3 hp15 (x2) Orc Fang Earring
Mask: ac3 dex7 cha-9 Grotesque Mask
Necklace: ac5 str3 sta3 agi3 Orc Fang Necklace
Cloak: ac10 str4 sta4 cr6 Spider Fur Cloak
Ring: ac5 str3 (x2) Jagged Band
Mantle: ac6 str3 mr10 Bloodstained Mantle
Belt: Ac10 Straw Spun Belt
Helm: Ac13 hp35 mr10 Skull-shaped Barbute
Tunic: ac22 sta5 hp25 Crafted Breastplate
Sleeves: ac12 str1 dr2 pr2 Crafted Vambraces
Bracer: ac10 dex2 int2 (x2) Crafted Bracer
Gloves: ac12 str5 Crafted Gauntlets
Leggings: ac14 str1 fr2 cr2 Crafted Greaves
Boots: ac12 agi5 Crafted Boots
Primary: 1HS 12/25 str8 sta8 Centi Shortsword
Secondary: 1HS 14/27 str5 sta5 Centi Longsword
Range: 8/51 range100 Longbow
Ammo: Arrow
Paladin
Earring: ac3 str3 hp15 (x2) Orc Fang Earring
Mask: ac3 mr5 pr5 Split Paw Mask
Necklace: ac5 str3 sta3 agi3 Orc Fang Necklace
Cloak: ac7 Banded ?
Ring: ac5 str3 (x2) Jagged Band
Mantle: ac6 str3 mr10 Bloodstained Mantle
Belt: Ac8
Helm: Ac13 hp35 mr10 Skull-shaped Barbute
Tunic: ac20 str2 fr10 Netherbian Chitin
Sleeves: ac7 dex2
Bracer: ac1 dex3 agi9 burning affliction II (x2) Serpentine Bracer
Gloves: ac10 dex5 mana50 Dark Mail Gauntlets
Leggings: ac10
Boots: ac10 str6 dex-2 sta12 cha-5
Primary: 1HS 15/34
Secondary: ac12 str9 Cracked Darkwood Shield
Range: 8/51 range100 Longbow
Ammo: Arrow
Shadeweavers Thicket Armor Quests
by paul on May.06, 2003, under Equipment, Quests
These are intended for Vah Shir, but Ghulam is all large races (including iksar), and all Vah Shir classes. Others are all races, all classes bar silk wearers. Each quest involves collecting 4 of something.
Ghulam Armor – Kaza Raj
Gloves (ac3 p3) – bloodling mandibles (cht’thk bloodlings)
Bracers (ac4 hp7) – broken brigand skulls (skeletal/live brigands)
Boots (ac5 hp10) – shadowed claws (lesser shades)
Sleeves (ac6 hp10) – earrings (live brigands)
Cap (ac hp10) – insignia (live thugs)
Pants (ac8 hp10) – saurek claw beast fangs
Tunic – cht’thk Bloodbulk carapaces
Rebirth Leather – Spiritist Karina
Gloves (ac5 dex1 mana5) – darkened jawbones; lesser shades
Leggings (ac6 sta2 hp5) – rotting jawbones; skeletal brigands
Sleeves (ac5 str2 fr5 mana5) – sharptoothed jawbones; skeletal hunters
Tunic (?) – thick jawbone; skeletal thugs
Hunting Leather – Captain Tarief
Boots (ac4 str1 mr1) – hopper scales
Bracer (ac4 str1 fr1) – darkclaw scales
Sleeves (ac5 str2 dr2) – shredder scales
Saurek Claws – Captain Alim
Claw Beast Talon Club (5/30 str3 sta3)
Deathmaw Claw Club (6/35 poison +2)
Firefall Claw Club (7/34 fire +2)
Shredder Claw Club (5/30 bane Tergi +2)
need to turn in three with a wooden practice flail bought from Krogar in Shar Vahl; just one talon for the claw beast (plus flail).
Blessed Champions Cape
AC 8, plus wis, cha, one other stat and a faction modifier. Gather 18 poached hides, from Loda Kai poachers and traders, combine in a box from Sentry Ferin six at a time for a Hero’s Shroud. Hand in one shroud to ?? to get a cape pattern (it is returned); combine two shrouds, the pattern, and a shadeling silk thread to get a Champions Cape. Hand in to Priestess Bast with three drops of Loda Kai blood to get the Blessed Cape. You probably need ally faction to do the turn ins.
Kael Manor for Armor
by paul on Jan.27, 2003, under Equipment
from eqclerics board:
Kael Manor Cycle is, IMHO, the fastest way to get your plate wearing classes geared for moving up to HoT…. And the fact of the matter is you really only need your plate classes (ie. warriors first) equipped before you move into HoT.
Yes it would be nice to get the silk wearers, chain wearers, and leather wearers some armor too, but in reality the casters and priests are going to be hiding from the AE’s in HoT using walls. And their time will come in HoT. If your guild still balks at only doing the manor (or you need a bit of +CoV work) then go 2 Manors then 1 Arena runs.
If your in a guild that is approaching the velious armor stage in it’s development then only focus on Kael long enough to get 2 to 4 main tanks fully or near fully equipped (it will help alot). Divide this other time by improving your weapons for all melee classes by farming Tawro and Radiir in Umbral every time you possibly can. The weapons they drop, while maybe not uber in some eyes, are tremendous increases in dps for guilds at this stage. The increased dps from the UP weapons plus having a few tanks equipped in Thurg armor will make HoT easier and it is not a huge time sink. Figure on about 2 good solid weeks doing the above 2 items and you should be ready for your initial run at HoT.