Equipment
Enchanter Plane of Time drops
by paul on Feb.06, 2008, under Equipment
The enchanter class drop from Time is:
Serpent of Vindication; Tallon Zek.
Clicky slow: Forlorn Deeds. Looks horrible, but nice effect. Note that the enchanter 1.0 epic is Staff of the Serpent, which is clicky haste, and substantially worse stats. (continue reading…)
Armor Colors
by paul on Feb.02, 2008, under Equipment
I normally detest the effect of player chosen colours; we all know the flag coloured ogres, and technicolor erudites – why is it never a dark elf, I wonder? But I also like the traditional cleric purple on my dwarf cleric, and as I have been upgrading away from one of these (very old) sets, I am getting exactly that scrappy effect that I dislike so much. (continue reading…)
PoP Ornate clickie effects
by paul on Jan.21, 2008, under Equipment
Need 5 of Cured Ethereal Energy for chest/hands/legs, 6 Ethereal Silk Swatch for chest/legs, 8 Ethereal Metal Rings for chest/hands/legs, 6 Ethereal Sheets of Metal for chest/legs (plus one for gauntlets as well), etc. Head item always has Plainsight, plus there are various mana regen and focus effects on these. However, the clicky buffs are what I am interested in here, as they will be useful, especially for melee characters, at all levels. First listed are plain PoP ornate, followed by PoP elemental. (continue reading…)
Magician Anguish Drops
by paul on Jan.04, 2008, under Equipment
It is important to split Anguish drops into three: the minis, which have a short lock out (24 hours?), and only drop ALL/ALL augs; the general raid mobs (3 day lock out), and OMM. Many guilds can kill all apart from OMM for a long time.
The “orbs” for epic 2.0 quests (Globe of Discordant Energy) drop as a result of the evants for OMM, AMV, Jelvan/Keldovan, Hanvar/Ture. (continue reading…)
Time gear for mage
by paul on Aug.04, 2007, under Equipment
Shows HP, avoids item with non-mage effect/focus. Most items without focus have 3-5 FT. (continue reading…)
Bazaar gear for 60 magician
by paul on Apr.22, 2007, under Equipment
In line with my recent post about beastlord gear, here’s what I can see to gear up a level 60 mage.
Goru’kar Mesa quests (Earth Melded)
hot zone augments
TSS/Crescent Reach quest augs
Watchmaker James quests – head, back, hands
Lavastorm quests – Sooty Miner’s Cloak, Lucky Miner’s Gorget and Glowing Magma Ring, Intricate Tool Belt
DoN armor/augs
Drowned Man’s Hair
Swirling Silk Bracer
Ethereal Silversilk Wristwraps
Necklace of the Arch Scrykin
Shimmering Band
Mantle of the Spellcaller
Chipped Ring of Bloodcalling
Shield of the Silver Serpent
Totem of Fear
Serpent Seeker’s Charm of Lore/Wanderlust Guild Loadstone
Mageblade/Orb of Mastery
ear?? Earring of the Solstice
Hollowed Bone Plated Mask/Elemental Facemak
Muramite Silk Turban of Contention
Bazaar Gear for Naked 65 Beastlord
by paul on Apr.22, 2007, under Equipment
From a thread on the Veteran’s Forum on EQLive, something dear to my heart. The premise is a naked level 65 beastlord, with no cash.
Goru’kar Mesa Scout Madu quest armor
hot zone augments
Energeiac armor
Don Cultural armor (eg, Vah Anima, plus augs)
Bone Fist Sheath (H2H 20/23 50 HP) 90 crystals (ebon/radiant)
Bone-Studded Loop
Mineral Encrusted Hood
Glittering Cloak of the Ruins (PoR quest reward, also Bazaar)
Direwrought Leather Sleeves
Drachnid Fingerbone Necklace
Sleeves of Constriction
Gorewood Staff
Mantle of the Spellcaller
Low level augments
by paul on Dec.27, 2006, under Equipment
Look for the melee augments seller (Gemcrafter), there is one in Crescent Reach. Type 4 (weapon) augs in four styles: direct damage (Wulfenite), damage over time (Anatase), immediate healing ( Dioptase), heal over time (Erythrite). Prices range up to 510pp for the higher level (50+) versions.
Next, there are drops from the current ( December 2006) hot zones, all from an unmasked changeling:
- Minor Stone of Power Level 20: Kurn’s Tower (AC: +2, HP: +5)
- Lesser Stone of Power Level 25: Unrest (Mana: +5, End: +5)
- Stone of Power Level 30: Tower of Frozen Shadow (Wis: +5 Int: +5 Mana: +10 End: +10)
- Greater Stone of Power Level 35: Lower Guk (AC: +5, HP: +10)
- Minor Stone of Might Level 40: The Hole (Resists: +2, HP: +25)
- Lesser Stone of Might Level 45: Chardok (Mana: +30, End: +30)
- Stone of Might Level 50: Old Sebilis (AC: +8, HP: +30)
- Greater Stone of Might Level 55: Grieg’s End (Mana: +40, End: +40)
- Stone of Greatness Level 60: Cazic Thule (AC: +10, HP: +45)
- Splitpaw Lair Level 65: (Mana: +50, HP: +50, End: +50)
Crescent Reach
In Crescent Reach, get the quest for the Wanderlust Guild (Regan) to get the Wanderlust Guild Loadstone (sic). The charm item to attach this to is Serpent Seeker’s Charm of Lore, from Charm of Lore quest (Librarian Hemfar).
Historian Pewdri – Pieces of the Past (35), gives Sphere of the Ancients. FT1.
Akins – EverBurning (35), Treat Frost. +3 stats. Choice of 5 items, the last of which is the augment (this is not repeatable).
Blightfire Moors
Symbiotic Blightfire Moss, random zone drop. +15 HP/mana/end.
Petrified Bixie Pollen. From quest Fletcher Orshawn – Buzzazar. +15 HP/mana/end.
Mossy Stone. +10 HP, random drop.
Ruby of Screaming Facets. HP +5. Might drop from “an advanced scout”.
Stone Hive
(Quest/Raid for level 50ish) Warwing – The Queen Bixie, gives:
Honeystone of Buzzitude HP +30, Honeystone of Dream Delights (int caster) mana +30, Honeystone of Magicjum HP/mana/end +15 and Ext Range II.
Hive Worker’s Orb of Health, HP +15.
Orb of Flowing Pollen, mana/end +15. Drops from Slavemistress Hizja (42).
Bixie Zapper Enhancer, slot type 4, direct damage effect. From quest Scout Vreshnar – The Golden One.
Singed Orb of the Hive, ultravision. Drops from a finicky flower.
Hive Defender’s Orb of Stinging Fury. Ykesha proc (dd, stun). Random drop.
Goru’kar Mesa
Quest: Dorina – Dorina’s Lament. Choice of rewards: Dryad Maiden Bauble, +5 stats, +10 HP/mana/end; Dryad Protector Bauble, resists +5, HP/mana/end +10; Dryad Tender Bauble, slot 4, damage effect, HP/mana/end +5; Dryad Focusing Bauble, mana +20, Ext Enhancement II.
Quest: Reduce the Dromrek Threat, choice of: Crystalwing Goru’kar Scout Power Stone, mana/end +35; Crystalwing Goru’kar Scout Health Stone, HP +35; Crystalwing Scout Shielding Stone, AC +10, HP/mana/end + 10; Crystalwing Scout Striker Stone, DS +3, regen +3, HP/mana/end + 20.
Goru’kar Finger Bone, HP/mana/end +25. Random drop.
There are also a couple of additional drops from mobs level 55-60.
Dranik’s Scar
Dull Stone of Sorrow (+5 stats), drops from Ukun Gutfeaster near port in.
Eye of The Dragorn +5 resists, from Ukun Slavehunter (base of ramp, south of Bloodfields).
Natimbi
Glimmering Mind Sphere, +20 mana, from Vimidon, named crustacean in the stream. Rare drop.
Faceted Gem of Might +20 HP, from Tumia Lehio, named ghost. Rare drop.
Twink gear for SK/shaman duo
by paul on Dec.25, 2006, under Equipment
Borrowed from a post in the Newbie Zone on EQLive, heavily spell-corrected by me.
SK:
1) Blade of Disruption (even at lvl 75 there is no upgrade to this 1-hander outside of No Drop items).
2) Festive Doll (15 to all stats) Bought in Anniversary month (price 0c). Or just farm the entrance of Veksar to get the 75HP/Mana +5 stats doll.
3) haste items (cheap Soulscream Belt 4-5k and 31% haste. High price Cowl of Mortality or Cloak of Flames/Cloak of Crystalline Waters. Both 36%)
4) cheap Black Sapphire Velium Necklace (65HP/mana) If you have more PP Zlandicar Talisman.
5) 2x 70HP AC rings Palladium Fire Opal Ring.
6) Fiercely Hooked Claw (ear with ATK and 100HP/mana)
8) War Marshall’s Bladed Staff (it does more DPS then Windblade but costs far less because almost no one know about the DPS bonus for 28 delay 2-hander)
9) Magnetic Breastplate (cheap and nice A on it)
10) Mana regen and DS potions ( DS pot stack with all other DS spells even druid ones)
11) Misty Thicket Picnic and Grobb Liquidised Meat. They are cheap and, since SK don’t use a horse, a stack can last you from 40 to 60.
Shaman:
1) Quest for Fine Antique Ring. 30mana, 20HP and Mana Preservation 2 on it
2) Fist of Shining Faith (mana pres 3 and about 4-5k)
3) Mantle of Gunthak (Imp Healing 3; about 10k)
4) Tae Ew Shield is cheap or Silver Serpent Shield if you can affort it
6) Talisman of the Spiritseer (1 mana regen and costs around 6k)
7) Mana regen potions (Clarity)
8) Festive Doll. 15 all stats so 15WIS and 15STA For The Win
9) If you can afford the nice +3% alteration item. Can’t remember its name but ask in general chat, someone will probably know.
Upgrading from newbie armor
by paul on Dec.22, 2006, under Equipment, Leveling
Recommendations for gear while levelling. These assume that the character is self-funded and not being powerlevelled.
The basic principle is to work your way through quested/crafted armor, and pick up some items from the Bazaar. Worthwhile Bazaar items are old school armor, and weapons. Look for armor with focus effects and without recommended levels, as these were retrofitted onto old zone drops when focus effects were introduced around the time of PoP (a little earlier, I seem to recall – probably mid-Luclin). Level 2 focus effects are the best to get (in most cases), and they will work at least to level 44 on all spells.
Start in the Gloomingdeep tutorial, and stay there up to level 4/5. Get the kobold skull charm from talking to Arias and the other NPCs, a full set of stitched burlap from handing in gloomdeep silks, and any of the random armor drops that seem suitable; the latter are rare drops, so don’t be too hopeful; watch out for ooc’s while you are doing other quests.
Move to your original newbie zone around level 5, after first making lists of all the drops required for newbie armor (from EQTraders and/or Allakhazam). Many of the items can be found on vendors, only a few are no drop rare drops from rare spawns in the EQ tradition. Most items can be obtained before level 8; the exception is usually a weapon with extremely poor stats that requires killing mobs around level 12-14. Don’t spend too long doing this, as the experience isn’t as good.
Return back to Gloomingdeep before 10 to finish some tasks and possibly get more drops. This isn’t essential. Although you can’t enter Gloomingdeep after level 10, if you are bound there you can gate in, up to level 15 or 16 (not sure which).
If you have The Serpent’s Spine (TSS), this is probably the best levelling area, and some of the quest rewards are good for filling out slots. I know that I had a 1HB, ring, cape, hat, and mask, all from standard and easy tasks. Around 15, start the PoK quests, both the new tasks and the old ring/mask quest (both of which can be done much earlier if desired).
Then at 15+ consider starting the cultural tradeskills. As they need 100+ skills in smithing and tailoring, this isn’t going to happen unless you are a keen tradeskiller. The tradeskill quests in Crescent Reach will get you to 54 in all skills for free, and look on EQTraders in the guides section for further advice. I always used to reckon that it would take 100pp to take the average tradeskill to 100, and considerably more for some – brewing was the cheapest to reach 250 (the old max) with. It may be cheaper now, but I doubt it. The Drakkin tradeskill quest NPC is Artisan Irisi, in the raised merchant/tradeskills area on the upper floor in Crescent Reach.
At 20/25+, look at the Kimem quests. If you are in TSS, you will probably be seeing the required drops anyway. Kimem is in the upper forge area. Patterns drop from named mobs, and the blightfire-infused components drop at random from any mob (but are rather more common in the Bazaar).
Meanwhile, fill out and/or replace with Bazaar items according to your class. Weapon dependent classes should consider spending some time gathering pelts and silks to sell in the Bazaar to fund their weapons (Centi shortsword should be reasonably cheap still). Casters should be concentrating on level 2 focus effects.
There are more TSS armor quests at 45 (Goru’kar Mesa) and 70/75 (Crescent Reach again).