Equipment
Fabled Pet Weapons
by paul on Mar.17, 2011, under Equipment, Hints & Tips
These drop in the Elemental planes, during the Fabled period (typically March 16 – April 16), and are considered among the best, if not the best, weapons for their class for 75-79. (continue reading…)
“Best” Gear per Class for Everquest Classic
by paul on Mar.04, 2011, under Equipment
Taken from a thread in the TLP section of the SOE forums.
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Guide to Escape to Norrath
by paul on Jan.10, 2010, under Equipment, Hints & Tips, Leveling, Quests
Escape to Norrath – the Everquest Players Guide
People who don’t have a current subscription to Everquest can get a 14 day trial, called Escape to Norrath. It hasn’t always been 14 days, sometimes it may have been a month, and at others it may have been unlimited. Each Station account without an Everquest subscription can take this trial once. (continue reading…)
AC Augments by Level
by paul on Dec.21, 2009, under Equipment
In my opinion there’s no point in starting before level 55, mainly because they just aren’t very many half-way decent AC augs before that level. Â In fact, many people would say that there’s little point starting on a set until you are level 70, and even then skipping slots that will be filled by better augs at higher levels. Â All of the tank class boards can recommend the latest sets for max level, and these threads are likely to include some strong suggestions for older levels, although these aren’t likely to include newer hot zone drops. Â I’m going to ignore raid augs, as most people in that situation will be heading for the level 85 set from the class boards ASAP, and won’t be interested in this sort of information. (continue reading…)
Basic augments strategy
by paul on Dec.16, 2009, under Equipment
This is a resource for locating the easy to find dropped augments for any new character. See also Hot Zone Augments. Starting first with the easy augments from hot zones, then giving a basic list of other “easy” augments: RSS/etc. Not included: DoN augs, LDoN augs, Anguish augs, Crystallos augs. (continue reading…)
Gearing 65 ranger
by paul on Jan.28, 2009, under Equipment
There are a few clickies effects from PoP ornate gear (elemental has nothing):
Ornate: Planestriders Leggings – Earthen Roots
Planestriders Hauberk – Protection of the Wild
Standard strategy is Elaborate Defiant for visible slots, Compartmented Palladium Trio for JC slots, SoF Dragonscale Hills Bazaar drops for neck, back, shoulders (with face and ring possible) – leaving waist empty (Time haste belt makes a lot of sense here. (continue reading…)
Time gear for druids
by paul on Jan.10, 2009, under Equipment
A level 65 druid can use gear from Time; although you can enter at 62 without a flag (or at level 1 if you use the Herald of Druzzil Ro in PoK), 65 is required to equip items. At this stage in the game, standard Defiant gear (Elaborate for 65), Trio jewellery and level 65 required SoF drops will cover most slots. (continue reading…)
Fabled Mobs for Newbies
by paul on Mar.06, 2008, under Equipment
Taken from Fabled Mobs for Newbies, by Rawlden. This almost certainly isn’t complete; some mobs may never have been triggered during previous Fabled runs. (continue reading…)
Plane of Time: Beastlord
by paul on Feb.09, 2008, under Equipment
Focuses are rather less important than for primary casters, although still relevant enough for me to list them. As with most melee based classes, we find that pretty much any equipable item from Time will be worth using, with the inevitable result that I am listing below mainly Quarm drops. The beastlord needs to choose between spell focus, attack, damage shield, regen and ac/hit points. Several items have 40/41% haste, and at least one provides overhaste. A random pick will give a good result. (continue reading…)