Spells & Abilities
Plane of Knowledge Parchment hand ins
by paul on Jun.18, 2003, under Spells & Abilities
Necromancers – Heretic Drahur
Shadowknight – Reaver Nidlil
Wizard – Channeler Olaemos
Enchanter – Illusionist Jerup
Bard – Minstrel Eoweril
Cleric – Vicar Ceraen
Shaman – Mystic Abomin
Druid – Wanderer Astobin
Magician – Elementalist Somat
Ranger – Pathfinder Viliken
Paladin – Cavalier Waut
Beastlord – Primalist Saosith
Kunark Hand in Spells
by paul on Jun.02, 2003, under Spells & Abilities
Per class, each of the spells that can be handed in to suppliers in Firiona Vie, the Overthere outpost, or Cabilis.
Hand In | Reward |
---|---|
Cleric | |
Death Pact Reckoning Upheaval Yaulp IV |
Heroic Bond Sunskin Unswerving Hammer of Faith Word of Vigor |
Druid | |
Circle of Summer Circle of Winter Form of the Howler Spirit of Scale |
Call of Karana Egress Glamour of Tunare Upheaval |
Enchanter | |
Color Slant Cripple Dementia Theft of Thought |
Boon of the Clear Mind Clarity II Recant Magic Wake of Tranquility |
Magician | |
Bristlebane’s Bundle Gift of Xev Quiver of Marr Scars of Sigil |
Boon of Immolation Scintillation Vocarate Air Vocarate Fire |
Necromancer | |
Convergence Defoliation Splurt Thrall of Bones |
Minion of Shadows Sacrifice Scent of Terris Shadowbond |
Wizard | |
Atol’s Spectral Shackles Inferno of Al’Kabor Pillar of Frost Tears of Druzzil |
Abscond Lure of Flame Tears of Solusek Thunderbold |
Druid/Enchanter Charm Partnering
by paul on May.14, 2003, under Spells & Abilities
A few notes on this subject, regarding buffing.
Druid charms start at level 14, enchanter at level 12. Druids get pet buffs at 19 (Feral Spirit) and 44 (Savage Spirit). Enchanters get haste buffs from 16 upwards, which mutually overwrite, although both druid and enchanter strength and AC buffs seem to stack with the druid buff (check?).
At the level a druid gets Feral Spirit, the equivalent enchanter haste is faster (28% compared to 16%), although the druid strength and ac buffs available are still weaker. By level 24, the druid ac buff is better, and by level 34, both strength and ac are better buffed separately.
Savage Spirit is another story; it gives significantly greater haste than the same level enchanter (66% versus 47%), which enchanters can only match at level 58.
So until level 44, if the pet is going to be buffed, it is always better to get an enchanter haste. From 44 upwards, use the druid pet buff instead. Stacking an enchanter ac buff with a druid skin is always beneficial.
On the subject of other buffs, opinions vary, as always. It is pretty clear that haste, HP and AC buffs all help, to a degree. Some people say that strength buffs increase ATK, and improve the chance of maximum hits; but others say that parses show no improvement from ATK buffs. Stamina buffs don’t seem to increase HPs for pets; but dexterity buffs do increase the chance of a pet procing (this is significant for beastlords).
The buffs compared:
- Feral Spirit, level 19. 16 – 20% haste, 16 – 20 str, 7 – 14 ac.
- Savage Spirit, level 44. 64 – 70% haste, 42 – 45 str, 15 – 16 ac.
Druid strength buffs:
- Strength of Earth, level 9. str 9 – 15
- Strength of Stone, level 34. str 22 – 25
- Storm Strength, level 44. str 32 – 35
- Girdle of Karana, level 55. str 42
Druid AC buffs:
- Skin Like Wood, level 1. ac 3 – 4
- Skin Like Rock, level 14. ac 6 – 7
- Skin Like Steel, level 24. ac 9 – 10
- Skin Like Diamond, level 39. ac 13
- Skin Like Nature, level 49. ac 16
- Natureskin, level 57. ac 18 – 19
- Protection of the Cabbage, level 59. ac 24
- Protection of the Nine, level 63. ac 32
Enchanter AC buffs:
- Haze, level 4. 3 – 4
- Mist, level 12. 6 – 7
- Cloud, level 20. 9 – 10
- Obscure, level 29. 12 – 13
- Shade, level 39. 15 – 16
- Shadow, level 49. 19
- Umbra, level 57. 22
Enchanter haste buffs:
- Quickness, level 16. 28 – 30%
- Alacrity, level 24. 34 – 40%
- Augmentation, level 29. 22 – 28%
- Celerity, level 39. 47 – 50%
- Swift Like the Wind, level 49. 60%
- Aanya’s Quickening, level 53. 64%
- Augment, level 56. 43 – 47%
- Wonderous Rapidity, level 58. 70%
- etc
Beastlord Nukes and Dots
by paul on Apr.14, 2003, under Spells & Abilities
Nukes
Level | Spell | HP/Mana | DPS | Mana Efficiency |
---|---|---|---|---|
15 | Blast of Frost | 20/20 | 4 | 1 |
30 | Spirit Strike | 81/75 | 14 | 1.1 |
34 | Ice Spear | 150/50 | 4 | 3 |
49 | Frost Shard | 300/100 | 9 | 3 |
54 | Ice Shard | 450/150 | 13 | 3 |
59 | Blizzard Blast | 430/200 | 52 | 2.1 |
63 | Frost Spear | 675/250 | 20 | 2.7 |
Dots
Level | Spell | Initial + Tick HP | Ticks | Counters | HP/Mana | DPS | Mana Efficiency |
---|---|---|---|---|---|---|---|
15 | Sicken | 8 + 2 | 21 | 1 disease | 50/30 | 0 | 1.6 |
22 | Tainted Breath | 10 + 8 | 7 | 5 poison | 66/40 | 1 | 1.6 |
39 | Envenomed Breath | 30 + 27 | 7 | 3 poison | 219/100 | 4 | 2.2 |
44 | Malaria | 0 + 45 | 9 | 3 disease | 405/140 | 8 | 2.9 |
52 | Venom of the Snake | 40 + 59 | 7 | 7 poison | 453/160 | 8 | 2.8 |
61 | Scorpion Venom | 110 + 146 | 7 | 10 poison | 1132/360 | 22 | 3.1 |
65 | Plague | 60 + 55 | 21 | 9 disease | 1215/300 | 6 | 4 |
Focus Effects
by paul on Mar.30, 2003, under Spells & Abilities
Levels are:
I – spells up to level 20; II – up to 44; III – up to 60; and IV – up to 65 (up to’s all are up to and including).
Here’s a quick rundown of the focus effects:
Affliction Haste: Ability to get your dot spells off 33% faster. This also means faster roots and snares. However, affliction only includes damage spells, so necro snare but not root, and druid root but not snare.
Extended Affliction: DOTs last 20% longer, doing more damage.
Affliction Efficiency: DOTs take 25% less mana to cast.
Spell Haste: Spells cast 15% faster.
Enhancement Haste: Cast beneficial spells 30% faster.
Extended Enhancement: Beneficial spells last 15% longer.
Mana Preservation: Save 10% mana on every spell cast.
Extended Range: Increase range of spells by 15%.
Improved Damage: 20% more damage on DD only spells.
Reagent Conservation: 15% chance of not use a component for a spell.
Improved Healing: 20% bonus hp on healing spells.
Reanimation Haste: 30% less casting time. Works only on undead pets.
Reanimation Efficiency: 25% less mana cost. Works only on undead pets.
Summoning Haste/Efficiency: same as Reanimation but works on non-undead pets as well as undead.
Effects DO NOT stack with each other; the best in a line will rule. So of the haste effects, a buff will cast 30% faster if you have both spell haste and enhancement haste. Focus effects will stack with spell effects (clerics’ blessing line adds to spell haste), etc.
Specialisation and SCM
by paul on Feb.24, 2003, under Spells & Abilities
Specialisation reduces mana use by –
%(specialization skill)/20
i.e. 2.5% at 50 and 10% at 200.
SCM reduces mana use an additional % based on level:
SCM-1 – 2.5%
SCM-2 – 5.0%
SCM-3 – 10.0%
Necromancer Research Only Spells
by paul on Feb.23, 2003, under Spells & Abilities
Level 16
(Banshee Aura – Derivation, Eradication – SK)
Hungry Earth – Material, Spirit
Level 20
Harm Shield – Absorption, Refuge
Level 24
Haunting Corpse – Allure, Detachment, Possession
Intensify Death – Absorption, Recluse, Sentient(beza)
Level 29
Renew Bones – Acquisition(azia), Incorporeal, Purification
(Vampiric Curse – Dissemination, Parasitism, Possession – in PoK/SK)
Level 34
Call of Bones – Endurance, Motion, Neglect
Invoke Shadow – Dark Paths, Haunting, Suffering
Surge of Enfeeblement – Abatement, Cazic-Thule, Efficacy
Level 39
(Malignant Dead – Bidding, Collection(beza), Suffering – in Pok/SK)
Level 44
(Cackling Bones – Collection(caza), Obligation – in PoK/SK)
Dead Man Floating – Burnishing, Psyche
Level 49
Bond of Death – Grappling, Odus
Invoke Death – Acquisition(beza), Requisition
Lich – Ethereal
Paralyzing Earth – Cryptic Force
Necromancer Drop Spells
by paul on Feb.05, 2003, under Spells & Abilities
Chilling Embrace (39): Velious
Summon Corpse (39): The Ishva Mal and guards, Splitpaw
Corpal Empathy (44): Velious
Incinerate Bones (44):Battle Master Ska’Tu, Chardok
Dead Men Floating (49): Inspecter Nib’izi, Chardok
Improved Invisibility to Undead (50): Velious, PoG
Sacrifice (51): turn in reward
Splurt (51): Kunark drop (turn in)
Defoliation (52): Kunark drop (turn in)
Degeneration (52): Luclin
Scent of Terris (52): turn in reward
Convergence (53): Kunark drop (turn in)
Minion of Shadows (53): turn in reward
Shadowbond (54): turn in reward
Succession of Shadows (54): Luclin
Thrall of Bones (54): Kunark drop (turn in)
Augmentation of Death (55): Velious, PoG
Chill Bones (55): Kunark
Conglacian of Bones (55): Velious
Infusion (55): Kunark
Levant (55): Kunark
Crippling Cessation (56): Luclin
Demi-Lich (56): Kunark
Sedulous Subversion (56): Kunark
Servent of Bones (56): Kunark
Conjure Corpse (57): Kunark
Mind Wrack (58): Luclin
Quivering Vail of Xarn (58): Kunark
Devouring Darkness (59): Kunark
Emissary of Thule (59): Kunark
Arch-Lich (60): Velious
Banishment of Shadows (60): Kunark
Enslave Death (60): Kunark
Funeral Pyre of Kelador (60): Luclin
Gangrenous Touch of Zum’uul: Advisor Zum’uul, Chardok
Trucidation (60): Kunark
Zevfear’s Theft of Vitae (60): Luclin
Ancient: Lifebane (60): Vex Thal?
Ancient: Master of Death (60): Diabo Xi Va Temariel,Thall Va Kelun ,Kaas Thox Xi Aten Ha Ra, Vex Thal
Cleric Heals Compared
by paul on Jan.13, 2003, under Spells & Abilities
Thread from EQCleric boards, with impressive tables comparing healing spells.
Kalanar’s Guide to Cleric Heals in EverQuest
. Doesn’t consider focus effects, nor cleric healing bonuses.